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Kurzkurse
- SOUND DESIGN
SOUND DESIGN
Kapitel
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Introduction
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Introduction: Sound Design - Some Questions
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Overview: The Occupational Field of Sound Design
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Sound from a Sound Design Perspective
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Techniques and Methods
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Recording for Sound Design
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Theory
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Equipment: Interfaces and Recorders
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Equipment: Microphones
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Miscellaneous Equipment
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Practice and Methods
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Foley Recording
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Field & Outdoor Recording
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Recording on a Film Set
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Cleaning & Editing
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Basic Workflow Concepts
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Detailed Methods
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Naming and Structuring Files
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Practical Exercise in Cleaning
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Exercise I
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Synthesis: A Modular Concept
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Modular Systems Software Examples
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The Architecture of a Synthesizer
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Tone Generators & Oscillators (VCO)
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Filter (VCF)
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Voltage Controlled Amplifiers (VCA)
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Modulators: Envelopes & Low Frequency Oscillators (LFOs)
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Modulators: Sequencers, Functions & Random
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Modulators: Envelope Follower
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Types of Modulation: Frequency, Amplitude, Cross and Ring
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Slew Limiter, Sample and Hold, Clock Divider and Quantiser
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Arpeggiator
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Controllers
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Macros
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Effects
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An Overview of Synth Plug-in Operation Concepts
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Practical Exercise in Sound Design
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Sound Design: Synthesis
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Subtractive Synthesis
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Wavetable Synthesis
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Additive Synthesis & Spectral Resynthesis
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Frequency Modulation
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Sound Design: Sampling
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Sampling
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Granular Sampling
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Spectral Sampling
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Sound Design: Physical Modeling
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Karplus / Strong
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Digital Waveguide Modeling
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Modal Synthesis
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Effects: Alteration
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Time Stretching
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Pitch Shifting, Frequency Shifting und Ring Modulation
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Distortion
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Convolution
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Gate and Expander
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Transient Shaper
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Effect Kits and Tools for Creating Rhythm
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Specialised Delays
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Exercise II
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Effects: Sound Colouring
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Synthesising Musical Sounds
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Quality of Musical Sounds
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Basses
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Leads
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Pads
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Plucks
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Analogue Brass
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FM-Bells and E-Pianos
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Snare Drum
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Hi-hats and Shakers
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Riser
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Excursus: Planning and Implementing a Preset Pack
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Concept and Planning
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Implementation: 5 Guidelines for Designing Library Sounds
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Documentation, Sound Samples and Product Design/Marketing
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Sampling and Sample-Libraries
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Platforms for Sample-Libraries
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Concept, Functionality and Feasibility
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Graphical User Interface
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Recording
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Sustain, Legato and One-Shot
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Cleaning, Editing, Naming and Exporting
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Mapping
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Computer Resources
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Practical Exercise in Sampling
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Exercise III
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Sound Design for Film and Media
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The Different Roles in Sound Design for Film and Media
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Theory: Image and Sound
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A Sound-Design Example
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Team Coordination
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Sound Design for Games
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The Technical Basics
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Theory: Important Considerations
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Practice: Specific Design Cases
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Further: Audio Middleware and Decision-Making
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Material Sound Design
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Layering & Arrangement
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Voice Alteration
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Footsteps
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Granular Wind Ambience
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Synthetic Machine Sounds
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Voice Manipulation Exercise
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Exercise IV
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Closing Words
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Final Exercise
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Bibliography
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Solutions to Exercises