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Kurzkurse
Audio Engineering for Film
Audio Engineering for Film
Location Sound | Sound Effects | Dialogue-Editing | Mixing
Kapitel
Welcome!
Introduction
A Short History of Film Sound
Different Layers in Film Sound
Tasks and Functions of Film Sound and Sound Design
The Sound Department and Production Workflow
The Three Pillars of Teamwork: Coordination, Cooperation, Communication
Production Workflow
Technical Basics
Intro to Surround
Film Sound Formats
A Look "Next Door": Image Formats
Technical Evolution of Film Sound: From 2D to 3D
Timecode
Location Sound and Field Recording
What Constitutes a Good Location Sound Recording? - Criteria
What Do You Need for Good Location Sound and Field Recordings?
Successful Location Sound Recordings - Microphoning and Booming Techniques
Order is Half the Battle: Organising Your Location Sound Recordings
Filming Procedure for a Take
It's All About Communication: Tips for the Set
The "Golden Rules" of Location Sound and Field Recording
Dialogue Editing - an Invisible Art
Dialogue Editing - Tasks and Goals
From Picture Compositing to Sound Post-Production - About Picture Lock, AAFs and Everything Else You Need
First Steps
Dialogue Editing in Detail
Advanced Editing Tricks
Special Aspects of Editing Dialogue for Documentaries
Preparing to Mix
Postsynchronisation of the Location Sound / ADR
Reasons for and Goals of ADR
Preparing the ADR Recording
The ADR Recording Procedure
Tips for ADR Recording
Effects
What is a Sound Effect?
Performance Sounds: Foleys
Handmade Sound Recordings: Foley Mixer and Foley Sound Creation
Creating Foleys - the Recording Session
The Three Main Elements of a Foley Track
Impressions From the Everyday Life of a Foley Artist
Foley Editing
Acoustic Glue: Cinematic Ambience
Spatial Perception and Spatial Representation Using Ambience
Ambience as a Tool for Subjectification
What Sources to Draw From? Source Material for Designing Cinematic Ambience Sounds
Recording Ambiences - Tips and Examples
On Managing the Sound Archive
Designing Ambience and Background Effects
Stereotypes, Contrasts, Accuracy
Designing Ambiences for Surround and 3D
Fades, Session and Mixing Setups
Summary
Film Sound at its Best: Sound Design Effects
Starting Point - Initial Considerations
Sound Design Techniques
Preparing to Mix
How to: A Small Encyclopedia of Effects
Crashes
Electronic Effects
Explosions
LFE
Crowds
Punches
Gunshots
Animals
Sound Design Standards and Clichés
The Grand Finale: The Mix
Mixing: Preparation is Half the Battle
Technical Considerations
Technical Standards for Cinema, Broadcasting and Streaming
Signal Flow and Routing a Film Mix in the DAW
On Using Automation
Listening Levels
Mixing in Surround and 3D
Workflow Optimisation: Routing Concepts
Premixes
Recommendations for Planning the Premix
Why Premixes? - Tasks and Goals
The Dialogue/LocationSound Premix
The Foley and Hard FX-Premix
The Music Premix
The Ambience and Effects Premix
The Main Mix
What is the Main Mix All About?
How Does the Main Mix Work?
The Final Steps: Mix Playback and Mastering
The Print Master
Compatible Mix Versions (Special Mixes)
M&E-Mix (IT)
Summary
Epilogue
Recommended Reading
Online Sound-Archive
Recommended Films
Final Exercises
Feedback
Legal Notice
Kontakt
eMail:
[email protected]
Telefon:
07251 3472-222
Web:
hofa-college.de
Downloads
Audio Examples Ambience Sound Design
Exercise 1 - CubaseNuendo
Exercise 1 - Logic Pro X
Exercise 1 - Pro Tools
Exercise 1 - Reaper
Exercise 1 - Video File
Exercise 2 - CubaseNuendo
Exercise 2 - Logic
Exercise 2 - OMF
Exercise 2 - Pro Tools
Exercise 2 - Reaper
Exercise 2 - Video File
Exercise 2 - Voice-Over Rec
Sound Archive
Sound Examples CubaseNuendo
Sound Examples Logic Pro X
Sound Examples Pro Tools
Sound Examples Reaper